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05-15-2012, 03:15 AM
Download Mario Party 9 ROM for Nintendo Wii(Wii ISOs) and Play Mario Party 9 Video Game on your PC, Mac, Android or iOS device! Download and play the Mario Party 8 ROM using your favorite Nintendo Wii emulator on your computer or phone.
Sorry if this is in the wrong place. I tried to start this in the Wii forum but I do not have rights to it. I did search that forum and no results came up (tried with and without quotes), so there was no existing forum I could find there to post this into.
Getting down to the nitty gritty, the Wiki says the only required setting for non default is EFB copies to RAM and LLE, so I did that. I have used 458 and 631 (DX 9). I have not tried 3.0 because no one in the wiki had so I just assumed there was a reason for it and the issues I am having are not always happening and are not always the same. Anyways I had numerous problems even though the wiki lead me to believe it would play fine. Silly wiki.
First time I played, there is a minigame (not finger painting) where you shoot paint out of a gun and no paint would show on the screen for any players. The second time I played, the minigame worked fine. I changed nothing in between and it was on the same machine.
Additionally, the first time I played, the sound was very nice, second time I played, the longer we played, the worst the sound got (hard to describe, but mostly muffled and crackly). LLE and LLE on Thread were used in both instances.
Thirdly, no matter what I do, if I use 4 WiiMotes, I cannot press A+B to start the game. If I use 3 (I have tried different combos of WiiMotes to see if one was the culprit) and it mattered not. As long as we only wanted 3 players, gold, otherwise, we cannot start the game: so strange. The Wii controls were simply setup as real WiiMote on all of them. nothing fancy.
Don't get me wrong, there were no error messages or crashes and when we have less than 4 WiiMotes, we can finish the game, but the above issues make me a little less than confident playing it again.
I suppose what I am really asking is if there is a preferred version or setting that I may have missed that would have resolved these? Hopefully I am doing something wrong because that means it is a quick fix!
As always Thanks in advance for reading this long post
Getting down to the nitty gritty, the Wiki says the only required setting for non default is EFB copies to RAM and LLE, so I did that. I have used 458 and 631 (DX 9). I have not tried 3.0 because no one in the wiki had so I just assumed there was a reason for it and the issues I am having are not always happening and are not always the same. Anyways I had numerous problems even though the wiki lead me to believe it would play fine. Silly wiki.
First time I played, there is a minigame (not finger painting) where you shoot paint out of a gun and no paint would show on the screen for any players. The second time I played, the minigame worked fine. I changed nothing in between and it was on the same machine.
Additionally, the first time I played, the sound was very nice, second time I played, the longer we played, the worst the sound got (hard to describe, but mostly muffled and crackly). LLE and LLE on Thread were used in both instances.
Thirdly, no matter what I do, if I use 4 WiiMotes, I cannot press A+B to start the game. If I use 3 (I have tried different combos of WiiMotes to see if one was the culprit) and it mattered not. As long as we only wanted 3 players, gold, otherwise, we cannot start the game: so strange. The Wii controls were simply setup as real WiiMote on all of them. nothing fancy.
Don't get me wrong, there were no error messages or crashes and when we have less than 4 WiiMotes, we can finish the game, but the above issues make me a little less than confident playing it again.
I suppose what I am really asking is if there is a preferred version or setting that I may have missed that would have resolved these? Hopefully I am doing something wrong because that means it is a quick fix!
As always Thanks in advance for reading this long post
i5-8600K @ 4.5 GHz
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Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
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Mario Party 9 | |
---|---|
Developer(s) | Nd Cube |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | Wii |
Release date(s) | EU March 2, 2012 AUS March 8, 2012 NA March 11, 2012 JP April 26, 2012 TW June 29, 2012 KO April 11, 2013 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | SSQK01, SSQJ01, SSQP01, SSQE01, SSQW01 |
See also... | Dolphin Forum thread Open Issues Search Google Search Wikipedia |
Grab your friends and family and captain the crew to victory! The party is back and bigger than ever in Mario Party 9 (マリオパーティ9Mario Pāti Nain), featuring all-new ways to play! For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy. In addition, players now travel across stages together in a vehicle towards a common goal - overcoming obstacles, battling bosses, and collecting Mini Stars stolen by Bowser and his minions. Featuring 80 new minigames, adventurous new stages, and all-new ways to play that blend cooperative and competitive action for up to four players, Mario Party 9 is the perfect way to get the party started.
- 1Problems
Problems
Flinger Painting
The minigame 'Flinger Painting' displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling EFB Copies to Texture Only. Now set by default.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Party 9 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
5.0-13225(current)
2.0(r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS Version | CPU | GPU | Result | Tester |
r5774 | Windows 7 | Intel Pentium E2200 @ 2.2GHz x2 | Intel G33/G31 | Runs at a Really Good!!, playable no crash (Perfect) | Deadpoolall |
3.0-433 | Windows 7 | Intel Pentium E2200 @ 2.2GHz | NVIDIA GeForce 7100 | Crash after you select character. | DigitalJosee |
3.0-433 | Windows 7 | Intel Core i5-480M @ 2.67GHz | Intel HD Graphics | Runs at a speed fully playable no crash after play 15 minute. | DigitalJosee |
3.0-458 | Windows 7 | Intel Core i5-2500K @ 4.3GHz | NVIDIA GeForce GTX 570 | Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin | sWhatTheWTFs1 |
3.0-637 | Windows 7 | Intel Core i5-750 @ 2.67GHz | ATI Radeon HD 5850 | Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes. | crumbworks |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Perfect | Chinmorph |
3.5-422 | Windows 7 | Intel Core i7-2630QM @ 2.9GHz | NVIDIA GeForce GTX 560M | Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled. | vgf89 |
4.0-5932 | Windows 7 | Intel Core 2 Duo E4500 @ 2.2GHz | ATI Radeon HD 4650 | Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.) | Main Page |
5.0 | Windows 10 | Intel Pentium G2020 | AMD R9 390 | Runs around 50 FPS on OpenGL with a little bit of sound corruption. DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there. | TheEmulator |
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